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There's a hammerhood in a ditch beyond the Blue Teleportal that wishes to see a couple of his graves repaired. With your shovel in hand, just run up to flowers and grass clumps then press the attack button to collect them.
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It takes up a Weapon Slot in your Equipment inventory. To pick the flowers and clumps of grass, you'll need to craft a shovel. Build a room around a Plumberry Tree and some water. It's easiest to build one at a lake just down the hill from your Base. Cantlin is on high ground, and since water only exists below ground level, you would have to spend hours building a basement garden if you hoped to fit it in your Base. It drops a Dragon Scale, which is an Accessory that increases your Defense by 5.Įasily the trickiest part of building the Cantlin Garden is having 8 blocks of water. On the other side you'll find a lightly wooded area.Ĭontinue West through the forest until you encounter the final dragon. From the Teleportal, follow the shoreline North through the desert and climb the mountain range. The third dragon is found beyond the Red Teleportal. Run around it and climb the hills, working your way towards the North-Western corner of the island. You'll eventually come across a ruined castle. At the "dead end", climb the mountain and continue West. From the Teleportal, head West, taking the Southern path. The second dragon is found beyond the Blue Teleportal. It's just South of a bonfire burning atop a steep hill. You should be able to see the dragon to the West. From your base, head South-West and climb the mountain range near the spire. The first dragon is found on the same island as your Base, Cantlin. Actually finding the three dragons is the tricky part. Just swing your sword 3 to 5 times whenever you have an opening and back off. They only use two attacks, both of which are heavily telegraphed. The dragons themselves are easy enough to defeat. The last 3 challenges of each chapter are detailed extensively below. Check the item description on blocks and furnishings for info on how many points they provide. You earn Base points by building and furnishing rooms.
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Discover the recipe for the lyre of slime immemorial.Complete the spectacular spa blueprint.Defeat all the boss trolls and gigantes.A higher base level will give you access to new recipes, blueprints, and more.We've completed every challenge in Dragon Quest Builders, taking screenshots along the way - all for your benefit! Following this guide, you'll have every challenge behind your belt before you can say 'Alefgard'. These are often quite easy and you'll be rewarded with gratitude points that will ultimately contribute to your base level. If you see a red exclamation point hovering over a villager's head, that means they have a quest for you. If you're being hammered by an enemy you'll be forced to use healing items, and eating a nice bowl of saucy spaghetti will heal you a lot more than a handful of raw kelp. Raw food will give you a small health boost in a pinch, but it's always better to carry cooked food around with you-especially in a fight.
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This means you can build a wall or whatever else in half the time, without worrying about any misplaced blocks messing your rhythm up. If you hold the build button down your character will stay facing in the same direction, which lets you quickly place blocks without having to position yourself each time. These are steadily unlocked as you progress through it, some quite late on, and once you have them all you can really get creative. The sooner you finish the main story, the sooner you'll have access to all of Dragon Quest Builders 2's vast collection of materials, tools, recipes, and blueprints. And before a battle begins, make sure your combat-ready villagers are equipped with the finest armour and weapons your current list of recipes will allow. Don't leave your settlement out in the open: building moats, walls, and fences won't keep enemies out entirely, but it'll dramatically slow their advance.
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